![]() ![]() All three have a very close nutrition per day. Potatoes are a middle ground with a bonus on gravel. Rice is the most effort (most skill gain) but the shortest grow time which makes it ideal for getting as much out of a growing season as possible. Corn is the least effort (least skill gain) but takes the longest to grow and you can generally only maximize it on year-round growing maps. Since neither hoppers nor NPD's can be uninstalled but only deconstructed, plan carefully for placement of both the NPD and your preferred number of hoppers, plus room for haulers to load the hoppers.Originalmente postado por powersale023:Im sure that some crops and animals produces more food items than others in terms of efficiency and time but ok.Ĭrops are situational, there is a best for a given scenario but it has nothing to do with nutrient paste. Small shelves are cheaper to create and hold 3 items rather than 1, so they are a better general storage option. Unless you get food from many different sources, you'll only need a few hoppers to the dispenser to avoid jamming. Should this "jamming" occur and adding hoppers be infeasible, the existing hoppers will need to be emptied before more of a different foodstuff can be added. Having multiple hoppers allows multiple small stacks of foodstuff to be consumed by the machine at once. With only 1 hopper, a quantity of 4 meat would prevent colonists from placing 75 rice in the hopper, resulting in food not entering the dispenser. Placing multiple hoppers is recommended, as hoppers can only hold 1 stack of food at a time. Hopper mouse indicator will turn from red to green for correct placement and colonists will pick NP meals from the dispenser However, reprocessing kibble or pemmican is technically more efficient than using raw food. ![]() This can be wasteful a full corpse will only produce 1 meal, for instance. It is possible to force food on top of a hopper by taking it to a pawn's inventory, positioning the pawn directly north of the hopper, and then manually dropping it in front of the hopper. This includes all biological corpses, any type of meal, and kibble. ![]() Set this priority higher than other food stockpiles to make sure food is hauled to the hopper.ĭespite the limitations in the stockpile selection, the machine will consume any type of food (except hay). The hopper defaults to Important priority. Otherwise, it works like any other stockpile zone - you can click the "Storage" tab to select priority and stored items. Unlike with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Hoppers act like a stockpile zone, but can only hold raw food other than hay. The dispenser can draw from multiple hoppers at the same time. Meals draw from hoppers from the bottom-left-most tile first, going counter-clockwise from there. A dispenser with 13 hoppers could have up to 975 foodstuffs available for processing, or 162 nutrient paste meals. A total of 13 hoppers can service a single dispenser. ![]() Hoppers are installed on any side of a nutrient paste dispenser, except the interaction spot (front center). Numbers indicate order the hoppers will be drawn from - Note that this order is not rotated if the disperser is. Gold tile is the dispenser's interaction spot. ![]()
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